Affiliate LeagueAffiliate League

Affiliate League — Competition Rules & Structure

Official Rules Document — Spring 2026 Edition

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Affiliate League is an independent fitness competition based on head-to-head live, in-person matches.


Table of Contents

  1. Overview
  2. Geographic Structure
  3. League & Season Structure
  4. Team Registration & Composition
  5. Competition Formats
  6. Athletes & Eligibility
  7. Match Structure
  8. Lineup Rules
  9. Workouts
  10. Judging & No-Reps
  11. Scoring
  12. Standings
  13. Playoffs & Championship
  14. Captain Responsibilities
  15. Scheduling Rules
  16. Score Disputes
  17. Grievances
  18. Forfeits
  19. Fees & Payments
  20. Platform & Administration

Appendices


1. Overview

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The Affiliate League is a structured, multi-week team fitness competition operated through the affiliateleague.net platform. Teams composed of athletes from local fitness affiliates (gyms) compete against one another in head-to-head matches during a regular season, with top teams advancing to a city championship.

The competition is designed to be:


2. Geographic Structure

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The Affiliate League organizes its leagues within a defined geographic hierarchy:

```

Regions → Areas → Leagues → Seasons → Teams

```

Regions are the broadest geographic grouping (e.g., Northern California).

Areas are subdivisions within a region (e.g., San Francisco & Peninsula, East Bay/Diablo, Sacramento).

Leagues are city- or community-level competition units, each operating within one area.

Seasons are time-bounded competitions within a league.

This structure is designed to allow for expansion into new cities and regions while maintaining centralized administration of competition rules, workout programming, and format definitions from a single global admin system.


3. League & Season Structure

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3.1 Seasons

Each league runs one or more seasons. A season has:

3.2 Season Statuses

A season progresses through the following statuses, controlled by league administration:

StatusMeaning
registrationOpen for team and athlete registration
activeRegular season matches in progress
playoffsPlayoff bracket in progress
completeSeason concluded

3.3 Workout Programming

Three workouts are programmed per season. These workouts are the same for every match in that season — regular season and playoffs. Workouts do not change week to week within a season. A new set of workouts is programmed each new season.

Workouts are published before the season begins, giving all teams equal preparation time.


4. Team Registration & Composition

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4.1 Team Formation

A team is created by a captain, who registers the team through the platform and pays the team registration fee. Upon creation, the captain receives a permanent invite link to share with prospective athletes.

4.2 Captain & Co-Captain

Each team has one captain and may designate one co-captain. Captains and co-captains share the same permissions:

4.3 Roster Size

4.4 Team Exclusivity

An athlete may not be registered on more than one team within the same season.

4.5 Team Fee Payment

The team registration fee is paid by the captain at the time of team creation. If the team fee is not paid, the team will not appear publicly and cannot participate in matches.


5. Competition Formats

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The competition format for a season is set by league administration before the season opens. The format defines the required lineup composition for each team in a match. The following formats are available:


Format 1: 2M + 2W Teams (Standard)

Description: The standard format. Each team fields 2 men and 2 women. All four compete together on each workout.

Lineup requirement per team: 2 male athletes + 2 female athletes = 4 total competitors

Slot structure:


Format 2: Extended Co-ed Team

Description: Three men and three women per team. Designed for larger rosters or to allow more depth in the lineup.

Lineup requirement per team: 3 male athletes + 3 female athletes = 6 total competitors

Slot structure:


Format 3: Gender Pairs

Description: Two male pairs and two female pairs per team. Each pair competes as a unit.

Lineup requirement per team: 4 male athletes (as 2 pairs) + 4 female athletes (as 2 pairs) = 8 total competitors

Slot structure:


Format 4: Mixed Pairs

Description: Two mixed pairs per team. Each pair consists of one man and one woman.

Lineup requirement per team: 2 male athletes + 2 female athletes = 4 total competitors

Slot structure:


Format 5: Mixed Singles

Description: One man and one woman per team. The closest format to individual competition within the team structure.

Lineup requirement per team: 1 male athlete + 1 female athlete = 2 total competitors

Slot structure:


Format 6: Co-ed Pair

Description: The smallest competitive unit. One co-ed pair per team — one man and one woman compete together.

Lineup requirement per team: 1 male athlete + 1 female athlete = 2 total competitors

Slot structure:


Format Definitions — Key Terms

TermDefinition
IndividualOne athlete occupying one slot
PairTwo athletes occupying one slot, competing as a unit
MixedOne male and one female athlete
Slot countNumber of this slot type required in the lineup

Custom Formats

League administration may define additional formats using the slot builder system. A format is defined by one or more slot groups, each specifying:

Slot groups stack constraints. A single slot may simultaneously require, for example, a Female athlete who is Level 5 or below and at least 40 years old by the eligibility cutoff date. The platform validates lineups by attempting to assign each rostered competitor to a valid slot position; if any constraint cannot be satisfied, the lineup is rejected.


6. Athletes & Eligibility

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6.1 Registration

Athletes join a team via an invite link provided by the captain. Each athlete must create an account on the platform and complete payment of the athlete registration fee to be eligible to compete.

6.2 Paid Athlete Visibility

Unpaid athletes are visible only to the team captain. An athlete must complete payment before appearing on the public roster or being added to a match lineup.

6.3 Playoff Eligibility

To be eligible to compete in playoff matches, an athlete must have competed as a competitor in at least 2 regular season matches during that season. Eligibility is tracked automatically by the platform and is visible on each team's roster page.

Captains may not add a playoff-ineligible athlete to a playoff match lineup. The platform enforces this restriction.

6.4 Date of Birth

Each athlete must provide their date of birth at the time of account creation. Date of birth is a required field and cannot be changed by the athlete after submission.

6.5 Athlete Level

Each athlete may self-rate a competition Level on their profile, on a scale from Level 1 (new to fitness) to Level 10 (CrossFit Games Semifinal-caliber competitor). The Level field is optional and may be updated by the athlete at any time.

When a format defines a slot group with a level cap (e.g., "Level 5 or below"), only athletes whose self-rated Level is less than or equal to the cap are eligible to fill that slot. Athletes who have not yet self-rated a Level are not eligible to fill any slot with a level cap.

Levels are self-reported. League administration reserves the right to adjust an athlete's Level based on observed competition results.

6.6 Age Categories

A format may include slot groups with an age minimum, expressed as 18+, 30+, 40+, or 50+. An athlete is eligible for a given age-minimum slot only if the athlete will have reached the specified age by January 1 of the season's start year (the eligibility cutoff date).

For example, in a season beginning May 1, 2026, an athlete must have been born on or before January 1, 1986 to be eligible for a "40+" slot.

Athletes without a recorded date of birth are not eligible for any age-minimum slot.

6.7 Stacked Constraints

A slot may stack gender, level, and age constraints. An athlete must satisfy all defined constraints for a slot to be eligible to fill it. The platform enforces all constraints at the time the lineup is set.


7. Match Structure

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7.1 Definition

A match is a head-to-head competition between two teams: one home team and one away team.

7.2 Format

Each match consists of three workouts. Both teams complete the same three workouts. The team that wins the most workouts wins the match. The winner is determined on a best-of-three basis.

7.3 Location

Matches are hosted at the home team's affiliate gym. The away team travels to the home team's location.

7.4 Match Week

Matches are assigned to a specific week of the season. The match week determines the team's standing in the season schedule.

7.5 Match Statuses

StatusMeaning
scheduledMatch created, not yet confirmed
proposedDate/time proposed, pending confirmation
confirmedDate and time agreed by both captains
completeScores approved, result finalized
disputedScore disagreement flagged for admin review
forfeitOne team forfeited; result assigned

7.6 Match Start Time

Matches must begin within 15 minutes of the scheduled start time.

7.7 Late Arrival

Teams are granted a 15-minute grace period. If a team cannot field a complete, format-compliant lineup after 15 minutes, the match is declared a forfeit.

7.8 Minimum Match Requirement

A match must include at least 2 of the 3 programmed workouts completed to be considered valid. If this requirement is not met:

7.9 Interrupted Matches

If a match is interrupted:

If no agreement is reached, both teams receive a loss.


8. Lineup Rules

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8.1 Setting the Lineup

The home team captain sets the lineup for their team. The away team captain sets the lineup for their team. Each captain may only add athletes from their own team's active, paid roster.

Co-captains have the same lineup-setting permissions as the captain.

League administrators may edit any team's lineup.

8.2 Lineup Composition

The lineup must match the season's competition format exactly. A captain cannot submit more athletes of a given gender than the format allows, and a match cannot proceed unless both teams have complete, format-compliant lineups.

8.3 Platform Enforcement

The platform prevents adding athletes to the lineup if:

The platform performs constraint validation at the lineup level, not the slot level. A captain selects athletes for the lineup; the platform determines whether a valid assignment to the format's slot positions exists. Athletes who cannot be placed in any remaining slot are blocked from being added.

8.4 Lineup Visibility

Lineups are visible to all registered athletes on either team once set. Availability status (yes/maybe/no) is visible to the captain and co-captain of the respective team, and to league administrators. Availability is not visible to the opposing team.

8.5 Auto-Availability

When a captain adds an athlete to the lineup as a competitor, that athlete's availability for the match is automatically marked as "yes."

8.6 Lineup Exchange

Each team must present a complete, format-compliant lineup at the time of the match. Lineups are exchanged between captains prior to the start of the first workout.

8.7 Lineup Changes

Once the first workout begins, lineup changes are only permitted in the case of injury, illness, or athlete no-show. Replacement athletes must:


9. Workouts

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9.1 Programming

The three workouts for a season are set by league administration through the Workout Templates system. A workout template contains up to three workout definitions. Once published to a season, those workouts appear on every match page for that season.

9.2 Consistency

The same three workouts are used for every match in the season, including playoffs. Workouts are not rotated or varied by week.

9.3 Workout Definition Fields

Each workout is defined by:

9.4 Score Types

Score TypeDescriptionWinner Determination
time_secondsFastest time winsLower score wins
repsMost reps winsHigher score wins
rounds_repsMost rounds + reps winsHigher score wins
weight_lbsHeaviest lift winsHigher score wins

10. Judging & No-Reps

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10.1 Peer Judging

Teams judge each other. The competing athletes from one team judge the competing athletes from the other team, and vice versa. There is no third-party judge and no league staff present at matches.

10.2 No-Rep Standard

A no-rep is called by the judge when a repetition does not meet the published movement standard for that workout. When a no-rep is called:

10.3 Pre-Match Standards Agreement

Both teams are expected to review and agree on movement standards before the workout begins. Disagreements about standards should be resolved before, not during, a workout.

10.4 Equipment

The home team is responsible for providing the equipment required for that season's workouts. Any substitutions (e.g., different manufacturer of rower, different box height) must be agreed upon by both captains before the workout begins.

10.5 Conduct & Sportsmanship

All participants are expected to compete in good faith and demonstrate fair play, respect for opponents, and respect for judges. Unsportsmanlike conduct may result in match forfeiture, removal from the league, or restriction from future participation.


11. Scoring

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11.1 Team Score per Workout

Each team receives one score per workout. Scores represent the team's combined performance, not the average of individual athletes' scores. The method for combining individual performances into one team score is defined per workout in the workout description.

11.2 Score Entry

After the match, one captain enters scores for both teams across all three workouts in a single submission on the match page. Either captain (home or away) may submit. The submitting captain can re-enter and re-submit at any time before the other captain approves.

11.3 Score Approval

After scores are submitted, the other captain — the one who did not submit — sees a single Approve button covering all three workouts. Clicking Approve locks the results and updates standings automatically.

If the reviewing captain believes any of the scores are incorrect, they should not approve. Instead, they should contact the submitting captain directly to align on the correct results. Once both captains agree, the submitting captain re-enters the corrected scores and re-submits, and the reviewing captain can then approve.

Approved scores are locked and cannot be changed except by league administration.

11.4 Workout Winner Determination

For each workout, the platform compares the two teams' scores and determines the workout winner based on the workout's score type:

11.5 Match Winner

The team that wins the most of the three workouts wins the match (best 2 of 3). The match result and winner are set automatically when scores are approved. A match result may be corrected by league administration in the case of a verified error.

11.6 Score Deadline

Scores must be submitted and approved within 24 hours of match completion. If scores are not submitted and approved within this window:


12. Standings

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12.1 Structure

Teams within a season are ranked by the following criteria, in order:

  1. Match wins (primary) — Total number of matches won during the regular season
  2. Workout wins (tiebreaker) — Total number of individual workouts won across all regular season matches

12.2 Live Updates

Standings update automatically when match scores are approved.

12.3 Losses

A match loss is recorded for the team that wins fewer workouts. In the event of a forfeit, the forfeiting team receives a loss and the opposing team receives a win.


13. Playoffs & Championship

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13.1 Advancement

The top teams from the regular season standings advance to the playoffs. The number of teams advancing is defined by league administration before the season begins.

13.2 Playoff Format

The playoff bracket format (single elimination, double elimination, or other) is defined by league administration and communicated to all teams before the season begins.

13.3 City Championship

The team that wins the playoff bracket is the city champion for that season.

13.4 Playoff Eligibility Enforcement

Athlete playoff eligibility (minimum 2 regular season matches) is enforced by the platform. Ineligible athletes cannot be added to a playoff match lineup.

13.5 Team Eligibility for Playoffs

Teams must complete at least 3 regular season matches to qualify for playoffs. Teams with 2 or more forfeits are ineligible for playoff participation.


14. Captain Responsibilities

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Captains are the primary operators of their team within the Affiliate League system. Captains (and co-captains) are responsible for:

  1. Roster management — Inviting athletes, confirming rosters before the season's deadline
  2. Match scheduling — Setting date, time, and location for home matches; coordinating with the opposing captain; responding to scheduling communication within 48 hours
  3. Lineup setting — Selecting the athletes who will compete in each match, in compliance with the format; ensuring lineup compliance at match time
  4. Score entry — Entering accurate scores for both teams across all three workouts after each match (one captain submits per match)
  5. Score approval — Reviewing and approving the submitted scores within the 24-hour score deadline; if scores look wrong, contacting the submitting captain directly to resolve before approving (see §16)
  6. Conduct & accountability — Holding athletes on their team to the standards in §10 and §17, and filing grievances with league administration where warranted

Captains are expected to communicate directly with opposing captains to coordinate scheduling. The platform provides match detail pages that both captains can access.

Failure to meet these responsibilities may result in match forfeiture, team penalties, or removal from the league.


15. Scheduling Rules

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15.1 Who Sets the Schedule

The home team captain sets the match date, time, and location.

15.2 Scheduling Window

Match dates may be edited by the home captain until 24 hours before the scheduled match time. After that point, changes require league administration approval.

15.3 Away Captain Coordination

The away team captain may contact the home captain to request timing adjustments. Final scheduling authority rests with the home captain, within the constraints of the season schedule.

15.4 Schedule Locking

Once the 24-hour pre-match window begins, the schedule is locked. Neither captain may unilaterally change the match time.

15.5 Scheduling Compliance

Captains are expected to coordinate match timing in good faith. Failure to reasonably coordinate scheduling may result in forfeiture or administrative intervention.


16. Score Disputes

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16.1 Captain-to-Captain Resolution

Score disputes are expected to be resolved directly between the two captains. The reviewing captain should not approve scores they believe are incorrect; instead, they contact the submitting captain to align on the correct results. The submitting captain then re-enters and re-submits, and the reviewing captain can approve.

The platform does not provide a "dispute" button for scores. The league is honor-based and decentralized — captains are expected to resolve disagreements between themselves in good faith.

16.2 Non-Reviewable Items

Judging decisions — including no-reps and movement standards — are not subject to review after the workout is completed. These must be resolved at the time of the workout per §10.

16.3 Escalation to Administration

League administration should only be contacted about scores when both captains have made a good-faith attempt to resolve the disagreement and cannot reach agreement. In that case, either captain may email admin@affiliateleague.net with:

Administration's decision is final and binding. Frivolous or repeated escalation without genuine attempt at captain-level resolution may itself be grounds for a grievance under §17.

16.4 Unresolved Matches

If scores are not submitted and approved within the 24-hour deadline (§11.6), the match is marked unresolved and both teams receive a loss, regardless of the underlying disagreement.


17. Grievances

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Grievances are formal complaints raised against a team or athlete for conduct or eligibility issues that cannot be resolved between the parties involved. Grievances are distinct from score disputes (§16) — they concern behavior or athlete eligibility, not match results.

17.1 Grounds for a Grievance

A grievance may be filed for any of the following:

17.2 Filing a Grievance

Any captain or registered athlete may file a grievance by emailing admin@affiliateleague.net with the following:

The more specific and substantiated the grievance, the more decisively administration can act.

17.3 Resolution

League administration reviews each grievance and may take any of the following actions, in proportion to the severity and substantiation of the complaint:

Administration's decision is final and binding. The league reserves the right to act on conduct issues observed directly by administration even in the absence of a filed grievance.

17.4 Good Faith

Grievances must be filed in good faith and based on genuine concern. Filing repeated frivolous or retaliatory grievances may itself be grounds for a grievance against the filer.

17.5 Confidentiality

The identity of the filer is not shared with the subject of the grievance unless disclosure is required for resolution. Administration uses discretion in disclosing the substance of any complaint.


18. Forfeits

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18.1 Forfeit Conditions

A team forfeits a match if:

18.2 Forfeit Result

When a forfeit is declared:

18.3 Workout Wins on Forfeit

Workout wins are not awarded on a forfeit match. The match win is credited in standings, but no workout win statistics are recorded.


19. Fees & Payments

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19.1 Team Registration Fee

A one-time team registration fee is paid by the captain at the time of team creation. The current fee is $65.00 USD.

19.2 Athlete Registration Fee

Each athlete pays a one-time registration fee to join a team for the season. The current fee is $65.00 USD.

19.3 No Recurring Fees

There are no recurring membership fees, dues, or subscription charges for athletes or captains. All fees are paid once per season.

19.4 Payment and Eligibility

19.5 Refunds

Refund policies are determined by league administration on a per-season basis and communicated at the time of registration.

19.6 Affiliate Revenue Sharing

Gyms registered as Affiliate League partner affiliates receive a percentage of registration fees collected from teams and athletes who designate that gym at registration time.

How it works:

To apply to become an affiliate partner gym, contact admin@affiliateleague.net.


20. Platform & Administration

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20.1 Platform

The Affiliate League is operated through the web platform at affiliateleague.net. All team management, scheduling, score entry, standings, and administrative functions are conducted through this platform.

20.2 Global Administration

A single global administrator account controls all leagues, seasons, workout programming, and competition formats across all regions. The global administrator may:

20.3 Scoped Administration (Future)

The platform is designed to support scoped area- or league-level coordinators in the future. A scoped coordinator would have management permissions limited to their assigned area or league and would not have access to global administration functions such as workout programming or format creation.

20.4 Data and Records

All match results, scores, lineups, and standings are stored on the platform and constitute the official record of competition. Platform records supersede any unofficial records kept by athletes or captains.


Appendix A — Movement Standards Reference

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The Affiliate League publishes movement standards at affiliateleague.net/standards. These standards define the valid start position, valid repetition, and common no-rep criteria for each movement that may be programmed in any season's workouts.

Movement standards are updated at league administration's discretion. The standards in effect at the start of a season govern all matches during that season.

A.1 Synchronized Reps in Team Workouts

Some team workouts require athletes to perform reps in synchronization. A synchronized rep ("synchro rep") is a single repetition completed by two or more athletes at the same time, meeting a defined sync point. The synchronization requirement applies only to workouts whose description explicitly calls for synchronized reps; in workouts without a synchro call-out, athletes work independently to the standard.

General synchronization rules:

Unless otherwise stated, athletes synchronize at the top of the movement (full extension / completion position).

A.2 Sync Points for Existing Movements

Weightlifting

MovementSync Point
Wall ballAt the top — ball contacts the wall above the target
ThrusterAt the top — hips, knees, and arms fully extended overhead
DeadliftAt the top — hips and knees fully extended, shoulders behind the bar
Power cleanAt the top — hips and knees fully extended, bar racked on the shoulders
Squat cleanAt the top — hips and knees fully extended, bar racked on the shoulders
Power snatchAt the top — hips, knees, and arms fully extended, bar overhead
Squat snatchAt the top — hips, knees, and arms fully extended, bar overhead
Clean & jerkAt the top of the jerk — hips, knees, and arms fully extended, bar overhead
Shoulder to overheadAt the top — hips, knees, and arms fully extended, bar overhead

Gymnastics

MovementSync Point
Pull-upAt the top — chin clearly over the bar
Chest-to-bar pull-upAt the top — chest touches the bar
Bar muscle-upAt lockout — arms straight, supported over the bar
Ring muscle-upAt lockout — arms straight on top of the rings
Toes-to-barAt the end of the rep — toes touch the bar
BurpeeAt the bottom — chest and thighs on the ground
Box jumpAt the top — full extension standing on the box
Box jump overAt the end — both feet on the opposite side of the box
Double-underAthletes jump at the same time
Lunge (for reps)At the top — standing, full extension with feet together
Lunge (for distance)At the top — standing, full extension with feet together at the new position

A.3 New Movement Standards

The following movement standards apply in addition to the standards published at affiliateleague.net/standards and may be programmed in any season's workouts.

Clean & Jerk

Shoulder to Overhead

Power Snatch vs. Squat Snatch

Power snatch and squat snatch are judged as separate movements. A workout will specify which is required.

Lunge — For Reps

Lunge — For Distance (Walking Lunge)


Appendix B — Glossary

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TermDefinition
AffiliateA member gym or fitness facility
Affiliate PartnerA gym that has opted into the Affiliate League partner program and is eligible to receive a share of registration revenue generated by its registered teams and athletes at each season's end
Age MinimumA slot constraint expressed as 18+, 30+, 40+, or 50+, requiring the athlete to have reached the specified age by January 1 of the season's start year
CaptainThe designated team leader, responsible for scheduling, lineups, and score entry
Co-CaptainAn athlete granted the same permissions as the captain by the captain
CompetitorAn athlete designated in the match lineup to perform the workouts
Eligibility Cutoff DateJanuary 1 of the season's start year, used to determine an athlete's age for age-minimum slots
FormatThe defined lineup composition for a season (e.g., 2M + 2W)
Home TeamThe team hosting the match at their affiliate
Away TeamThe team traveling to the home team's affiliate
LevelAn athlete's self-reported competition level on a 1–10 scale (1 = new to fitness; 10 = Games-caliber competitor)
Level CapA slot constraint requiring the athlete's Level to be less than or equal to the cap (e.g., "Level 5 or below")
LineupThe specific athletes selected to compete in a given match
MatchA head-to-head competition between two teams consisting of three workouts
No-RepA repetition that does not meet the movement standard and is not counted
Regular SeasonThe weeks of scheduled matches before the playoff bracket
Revenue ShareThe portion of gross registration fees attributed to an affiliate partner gym that is transferred to that gym at the end of each season
RosterThe full list of paid, registered athletes on a team
SeasonA time-bounded competition within a league
SlotA position in the lineup defined by gender, individual/pair status, and any optional level or age constraints
Stacked ConstraintsThe combined application of gender, level, and age constraints to a single slot
Sync PointThe defined position in a movement at which athletes must arrive together on a synchronized rep (see Appendix A.1)
Synchronized RepA repetition completed by two or more athletes at the same time, meeting the movement's defined sync point
Workout WinCredit awarded to the team that posts the better score on a single workout


Appendix C — Match Day Flow

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This is a practical reference for athletes and captains on what to expect from arrival to final score entry. Times are guidelines; the hard start at 0:20 is the only enforced threshold.

C.1 Pre-Match (0:00 – 0:20)

Duration: 20 minutes

Hard start at 0:20. Any team that cannot field a complete, format-compliant lineup by 0:20 is subject to the late arrival and forfeit rules (see §7.7).


C.2 Workout 1 (0:20 – 0:55)

TimeEvent
0:20 – 0:35Team A performs (15 min)
0:35 – 0:40Transition — reset equipment, judges switch, prep Team B
0:40 – 0:55Team B performs (15 min)

C.3 Workout 2 (0:55 – 1:30)

Same order as Workout 1 — the team that went first in Workout 1 goes first again.

TimeEvent
0:55 – 1:10Team A performs (15 min)
1:10 – 1:15Transition — reset equipment, judges switch, prep Team B
1:15 – 1:30Team B performs (15 min)

C.4 Workout 3 (1:30 – 2:05)

Same order as Workouts 1 and 2 — Team A goes first.

TimeEvent
1:30 – 1:45Team A performs (15 min)
1:45 – 1:50Transition — reset equipment, judges switch, prep Team B
1:50 – 2:05Team B performs (15 min)

C.5 Post-Match (2:05 – 2:15)

Duration: ~10 minutes

Scores must be approved within 24 hours of match completion (see §11.6).


C.6 Order Summary

WorkoutGoes First
Workout 1Team A (home team's choice)
Workout 2Team A
Workout 3Team A

The home team's choice carries through all three workouts. Same order every workout — simpler to run and predictable for both teams.


Document version: Spring 2026

Affiliate League — affiliateleague.net

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